What an item is
An item is a structured record attached to a journey step or saved as a reusable building block. Use items for:- customer-facing moments
- learnings from evidence
- problems worth solving
- candidate or shipped responses
- metrics that show whether the work helped
- On a journey - placed on a specific stage and step
- In building blocks - maintained as a reusable workspace record and attached to one or more journeys
Item types
Custory supports five main item types.| Type | Use it for | Good example | Avoid |
|---|---|---|---|
| Touchpoint | A customer-facing moment, surface, or interaction | Workspace invite email | Activation |
| Insight | What the team learned from evidence | Solo admins hesitate because they are not ready to invite teammates yet | Need better UX |
| Opportunity | A problem or leverage point worth acting on | Reduce pressure at the teammate invite step | Add skip button |
| Solution | A candidate, planned, or shipped response | Add a skip-and-return-later path | Improve onboarding |
| Metric | A number that shows whether the problem matters or the response worked | Invite completion rate within 3 days | Growth |
- Touchpoint: Where does this happen?
- Insight: What did we learn?
- Opportunity: What should we improve?
- Solution: What will we try, build, change, or ship?
- Metric: How will we know whether it matters or worked?
Touchpoints
A touchpoint is a customer-visible moment in the journey, such as a page, email, support chat, sales conversation, feature surface, or documentation step. Create a touchpoint when you want to document:- a meaningful customer moment
- a surface where friction repeatedly appears
- a specific interaction that generates evidence
- a place where different personas behave differently
Channel, Actor, and Status.
Common channels include website, app, email, sales call, support, docs, store, and other. Use Actor when the same moment feels different for a buyer, admin, or end user.
Touchpoint statuses are:
ExistsSuspectedConfirmedDeprecated
Add screenshot of touchpoint cards in grid view here
Touchpoint previews use the best available visual context:
- an image attachment on the item
- a preview image from an external link
- a link card with host, title, and description
- a fallback state when no preview exists
Workspace invite email is stronger than Activation, because the team can find and discuss the exact moment.
Insights
An insight is what your team learned from the evidence. It describes what is happening, why customers are getting stuck, what a customer needs, or what is working better than expected. Create an insight when the team can say a clear sentence after looking at evidence. Insight types are:Painfor friction, confusion, blockers, or drop-offNeedfor missing expectations, support, or capabilityGainfor positive outcomes or patterns worth preserving
Confidence to separate an early clue from a repeated pattern. Use Severity for the size of the customer pain or consequence, not roadmap priority. Use affected segment or personas when the learning applies to one customer group more than another.
Insight statuses are:
NewAssumptionObservedValidatedArchived
New admins are unsure whether connecting Slack is required for valueSupport contacts increase after failed payment emailsBuyers care more about team visibility than feature depth in demos
Opportunities
An opportunity is the problem or leverage point your team may want to act on. It sits between the learning and the response: more concrete than an insight, but still problem-led rather than solution-led. Create an opportunity when a learning is ready to be compared, prioritized, assigned, or connected to follow-through. Opportunities usually use:- owner
- impact
- effort
- priority
- confidence
Impact for the upside if the opportunity is addressed well. Use Effort for the likely cost or complexity across product, engineering, design, support, or operations. Use Priority after comparison, not as a default label on every new item.
Opportunity statuses are:
NewFramedPrioritizedParkedClosed
Reduce confusion before first integrationShorten the time between signup and first teammate inviteClarify billing recovery after failed payment
Build setup wizard, Add button, or Rewrite docs.
Solutions
A solution is the response your team wants to try, ship, or validate. It can be a product change, experiment, process change, content update, or service intervention. Create a solution when the team has a candidate or committed response to an opportunity. Solution types are:IdeaExperimentFeatureProcessContentService
IdeaProposedPlannedIn progressShippedValidatedRejected
Shipped is not the same as Worked. Link the solution to a metric when possible so the team can review whether the response changed the outcome.
Metrics
A metric is a number attached to an opportunity or solution. It helps the team understand whether a problem matters, whether it is getting better, and whether a shipped response worked. Metrics can stay manual or pull live values from PostHog or Stripe. Use a metric when:- an opportunity needs evidence of size or urgency
- a solution needs a success measure
- the team wants a reusable outcome visible across journeys
Customerfor experience outcomes such as activation rate or time to first valueBusinessfor commercial outcomes such as trial-to-paid conversion or refundsOperationalfor internal execution signals such as response time or backlog age
DraftDefinedActiveBrokenDeprecated
How item types connect
The item model preserves the path from evidence to action. Allowed relationships are:- Touchpoint -> Insight
- Insight -> Opportunity
- Opportunity -> Solution
- Opportunity -> Metric
- Solution -> Metric
Connected example
A B2B SaaS team sees trial users stall during setup.| Type | Item |
|---|---|
| Signal | Several support chats and analytics drop-off show users stopping after the invite prompt |
| Touchpoint | Customer reaches the invite teammate step |
| Insight | Solo admins hesitate because they are not ready to involve the team yet |
| Opportunity | Reduce pressure at the teammate invite step |
| Solutions | Add a skip-and-return-later path; Explain why inviting a teammate helps; Send a follow-up email instead of forcing the invite in-session |
| Metric | Invite completion rate within 3 days |
Create an item
You can create an item from a journey or from building blocks. From a journey:- Open the journey step where the item belongs.
- Click Add item.
- Choose the item type.
- Give it a concrete title.
- Fill only the fields the team will actually use.
- Save it and link related items when the relationship matters.
- Open Building blocks.
- Choose the relevant tab.
- Create the item once as a reusable record.
- Attach it to each journey step where it belongs.
Link items
Link items when the relationship changes a decision, clarifies reasoning, or makes review easier. The cleanest pattern is:- Link a touchpoint to the insight it produced.
- Link the insight to the opportunity it creates.
- Link the opportunity to one or more possible solutions.
- Link the opportunity or solution to the metric that defines success.
Edit an item
Open an item when the title and basic fields are not enough. Items open as dedicated records with readable slug-based URLs, such as/{workspaceSlug}/metrics/activation-rate in building blocks or /{workspaceSlug}/journey/onboarding?item=activation-rate when focused inside a journey. Old ID-based links still resolve, so shared bookmarks keep working after renames.
Item details can include:
- description
- status and type-specific fields
- files and attachments
- image gallery
- external links with context
- comments and
@mentions - linked items
- linked external tasks
- item history
- pending AI-related activity
Remove an item
Use the lighter delete option unless you are sure the source item is no longer useful.- Delete from journey removes the item placement from that journey and keeps the reusable building block.
- Delete from repository removes the shared record from the workspace.
- Delete journey removes the map but can keep reusable blocks.
- Delete journey and items removes the map and deletes the items too.
Common mistakes
Using items as generic note buckets
Using items as generic note buckets
Each item type should do a specific job. Use touchpoints for moments, insights for learnings, opportunities for problems worth solving, solutions for responses, and metrics for measurement.
Skipping the evidence-to-action chain
Skipping the evidence-to-action chain
You can prioritize faster when the team can still see where the customer signal came from and how it turned into a proposed response.
Treating weak evidence as validated truth
Treating weak evidence as validated truth
Use confidence and status honestly. One support thread can be a useful clue without becoming a validated pattern.
Creating solutions before agreeing on the opportunity
Creating solutions before agreeing on the opportunity
That usually creates feature debate before the customer problem is clear. Frame the opportunity first when the team needs a durable decision.
What good looks like
A healthy item system lets the team answer:- what happened
- where it happened
- what the team learned
- what problem is worth acting on
- what response is proposed or shipped
- how success will be measured